Ferengi

"There is nothing beyond greed. Greed is the purest, most noble of emotions." Quark

The Ferengi are a mercantile humanoid species from the land of Ferenginar. Their civilization is built on capitalism taken to its extremes, where profit is the sole meaningful goal in life. They are typically shorter than humans, with orange-brown colored skin, blue finger and toe nails, wrinkled noses, sharp teeth, and large rounded ears.

Ability Score Increase: Your intelligence score increases by 1, and your wisdom increases by 2. Age: Ferengi often live to be over 100 years of age, and mature at the same rate as humans. Alignment: Though they abide by their own "Rules of Acquisition," their dealings with other species is often subversive to local law and custom. Ferengi are not typically violent, but their fixation on greed may cause others to perceive them as evil. By and large, they are neutral in regard to both axes of alignment, with a strong tendency to chaotic. Keen Hearing: Their large ears grant Ferengi extremely sensitive hearing. They gain advantage on perception checks involving sound. (* Ferengi have disadvantage on saving throws against thunder effects, and take 1d4 psychic damage from all thunder effects and damage sources) Hidden Mind: Ferengi have a brain with four lobes, which makes detecting their surface thoughts impossible for most telepaths. Any ability which allows for mind reading automatically fails on a Ferengi. Shrewd Traders: Ferengi gain deception as a bonus skill. Eye for Value: Ferengi gain advantage on any intelligence check to appraise the value of an item.

* - suggested as an option. 5e races tend only to have advantageous features. However, Star Trek canon has demonstrated that especially loud sounds are painful to Ferengi