Treemelon

The Treemeleon is a huge dinosaur like creature, though it's main body is made of stone and plant life grows out of it's back. The creature is a heavy built herbivore that wanders around near forests and places of dense plant life; while younger Treemeleons are able to hide in long grass and thick bushes, looking like a pile of rocks, older and larger Treemeleons have to stay to an area with a more forest like environment to hide themselves. If a Treemeleon feels threatened it will swing it's rocky tail in the air as a warning, swinging it at any creatures that advance towards it. At birth the Treemeleon's back is very soft and takes a couple of years to harden up, during these early years the young Treemeleon will live in the foliage of it's parents backs allowing it to be kept safe from any predators that might be tempted. As the young live in the foliage of it's parents, seeds embed into the soft back and will start to sprout and grow with the Treemeleon.

A wide range of different foliage can be seen in the different herds depending on where they travel and who they have mated with, some sprouting large heavy trees others small flowers or even hedges. Some older Treemeleon are able to survive on the foliage growing from their back, providing it grows low enough. Young Treemeleon are highly sought after on the black market for their ability to grow any plant on their back. It is said that there is a group of druids that live and travel with a herd of Treemeleon, planting useful herbs for remedies and making tools from the wood and vines that grow. When a Treemeleon dies the plants that grew on it's back continue to grow and will eventually cover the stone corpse turning it into a beautiful, invisible grave.

Treemeleon

Huge Monstrosity

Armor Class: 16 (natural Armor) Hit Points: 100 (11d12 + 30) Speed: 30

STR    |  DEX   |   CON   |   INT  |   WIS    |  CHA  |

20 (+5) | 9 (-1) | 20 (+5) | 2 (-4) | 11 (+0) | 5 (-5) |

Senses: Passive Perception 10

Languages: None

Challenge 3 (maybe 4?)

Tail: Melee Weapon Attack: +7 to hit, Reach 10 ft. One target. Hit 18 (4d6 +4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 strength saving throw or be knocked prone.

- catcharlie