Inferno Cur

If dog is man's best friend, then Hell Hounds must be a demon's best friend. But a Balor, well that's no ordinary demon, so it can't have just any ordinary Hell Hound. The Inferno Cur is a gift granted by an Archdemon to a Balor of exemplary service and cruelty. This exceptionally large Hell Hound is dangerous enough on its own, but almost always accompanies its much more terrifying master.

Inferno Cur Armor Class: 16 (natural armor) Hit Points: 133 (14d10 + 56) Speed: 50 ft.

STR 20 (+5) DEX 14 (+2) CON 18 (+4) INT 6 (-2) WIS 14 (+2) CHA 6 (-2)

Skills: Perception +6 Damage Resistances: Cold, Lightning, B,P,S from non magical weapons Damage Immunities: Fire, Poison Condition Immunities: Poisoned Senses: Darkvision 120 ft, Passive Perception 16 Languages: Understands infernal, but does not speak it Challenge: 10

Keen Hearing and Smell: The cur has advantage on Wisdom (Perception) checks that rely on hearing and smell. Pack Tactics: The cur has advantage on an attack roll against a creature if at least one of the its allies is within 5 feet of the creature and the ally isn't incapacitated. Master's Aura: If the cur is within 100 feet of a Balor, it gains a fiery aura. While active, each creature within 5 feet of the cur takes 3 (1d6) fire damage at the start of the cur's turn, and flammable objects in that aura that aren't being worn or carried ignite. A creature that touches the cur or hits it with a melee attack while within 5 feet of it and while the aura is active takes 3 (1d6) fire damage.

''Claws. melee weapon attack: ''+9 to hit, reach 5 feet, one tar get. Hit: 12 (2d6+5) slashing damage.

''Fire Breath (Recharge 5-6). ''The cur exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

''Master's Teleport. ''If the Cur is accompanied by a Balor, and the Balor uses its Teleport ability, the Cur can choose to appear within 5 feet of the Balor as a reaction.